Archive for the ‘In Progress’ Category

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Arena.net Creature Project

September 22, 2011

Finished photos of the taxidermy bust and cockatoo coming soon! Even a few pics from the City Arts show. Until then, check out this model I finished up today for Arena.net’s internship application. This was done in Maya, zBrush, and Photoshop.

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Mechanical Toucan, The Beginning!

March 18, 2011

Sorry it’s been mostly Kickstarter updates the past few weeks. I have been continuing to work on other projects while promoting the Forest Emperor. One of these projects is the Mechanical Toucan that I posted some drawings of last month.

Through planning the Forest Emperor, I have changed the way I think about sculpting. I want to try new approaches to sculpture and work with new ideas. This toucan is the first in a series of life sized mechanical tropical birds that I will be creating. Each will be perched a top of a 3 foot wooden pedestal. I plan on decorating these to look like old shipping crates with worn out travel labels affixed to them. The base will house electronics that will light up the eyes and neck of the toucan (the lights in the other birds may be in other places, not sure yet!) My husband is working on a motion sensor that will allow the birds to light up as you approach them.

The photos above show a concept painting that I did to start figuring out what I want the coloring to look like. This will likely change a bit. Next, is the wood base in two pieces. I have since attached the two sides and the base is complete. I printed out the concept drawing at the size I want the sculpture to be. I was then able to use that to build a base armature, from aluminum wire. I then fitted wire mesh over the skeleton and affixed it with super glue. Finally, I covered the mesh with 3 layers of paper mache. This was done to create a shell around the wire so that clay will be better supported.

I will be sculpting this using Aves Fixit Sculpt. I’ve never done an entire sculpture with this medium so I look forward to it!


The Forest Emperor Project Update

(Click the image above to see a high res image suitable for printing. Feel free to print, cut, and place on flier tables at local establishments like art galleries and cafes)

The Forest Emperor project site on Kickstarter can now be reached at www.theForestEmperor.com. Once the project is funded, the URL will direct to the new project blog. As of today, the project is 42% funded with 3 weeks remaining. There is still plenty of time to get your pledges in. Remember, you can pledge as little as $1 and every pledge level gets a reward. Your credit card or paypal account will not be charged until April 8, when the project funding is over. Any help you can give will be very much appreciated. Click here to get started with your pledge.

Be sure to check out the new Facebook page dedicated to the Forest Emperor. Get the latest news and updates about the project straight to your facebook account.

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End of the Year Updates, Part 2

December 26, 2010

First is the concept drawing for the winter dragon. He is largely based off birch trees. He has a lot of dry, peeling bark and dead branches. Winter dragon is currently on display at a local venue, and I didn’t have time to get a full set of photos for him. However, I have included a little preview of him here. I hope to have photos up in a few weeks.

Next, is the concept for the spring dragon. I use a lot of reference when I am creating concepts, so I thought I would put together a little texture montage here. He is going to have some small wild flowers scattered throughout the moss on his back and the toes will be longer and skinnier. I have started the main block out/large details for spring dragon. I am hoping to have the sculpt itself finished up by the end of the week. I am hoping to submit him along with the other 3 seasonal dragons to an art show at the end of the month where they can be displayed together, in their entirety.

Last up is an animation maquette for a character called Glicky. He was created by Michael Sanborn. This is preproduction for a 3D model that I will soon be starting.

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Vitus and Sloth Characters

September 13, 2010

Here are a few new things I’ve been working on. First up, is a geometric character named Vitus. He was created by my colleague Nate Pratt. This will soon be painted, and he will also be my next 3D model. Additionally, I plan on sculpting 5 heads in different expressions.

Next up is a sloth character I am working on for the rigging department at Full Sail. I did a quick sculpt to help me with the model. I will finish up the sculpture soon in a more interesting pose.

Lastly, is a nice photo of the forest emperor as well as a shot of the armature model inside of Maya. I will be soon sending some screen shots to the welding company to have it built at 6 feet. I can’t wait!

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Current Projects

August 13, 2010

I took a week and a half off after SIGGRAPH to get some sculpting done (and some relaxing too!) Some of you may remember the design I did for the Forest Emperor dragon a while back. I finished up the maquette for him this past week. He is going to be reference for a 6′ sculpture that I am doing. Next up is a sculpture of Appa from Avatar, the Last Airbender. He is still in very early stages, and will eventually be in a sitting pose. Lastly is a tattoo design idea I did for myself. The final design ended up looking pretty different (in a good way!) but I still like the image as a design.

I will be back to modeling next week, but I will still be sculpting as well.

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Cart Puller’s Textures

July 18, 2010

I finished up Cart Puller’s textures tonight. Here is a preview shot of his face inside zBrush as well as the maps themselves, just because they look neat 🙂 He will be soon rendered with his hair, I can’t wait to see him finished. Siggraph is just a week away now, getting really excited! Look for my demo reel on my website later this week. I will make a blog post when it is finished.

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Alpha Forest

July 11, 2010

In between sculpting sessions, I like to get my research and asset collection done for whatever project I am working on. That way, I still feel like I am working towards the completion of my project but I also give my brain a break from the project at hand.

In zBrush, I like to use a combination of hand sculpting as well as alpha sculpting from photos. Here is a layout of all the alphas I put together for tree dragon. I probably won’t use all of them, but it’s nice to have a library to choose from. I will probably also use these on some other project one day.

For anyone that is unfamiliar, an alpha (in this case) is basically a texture brush. Wherever the white on the photo is, the higher the texture will be off the the face of the model.