Sculpting a Tree Dragon in zBrush

July 6, 2010

Now that I am over technical hurdles, sculpting tree dragon inside of zBrush isn’t too different from sculpting him in clay! There are still a number of clay techniques that I am trying to translate to digital. It’s a learning process for sure!

Still need to tweak the shoulder some more, finish up the tail and horns, and a few other small misc. things. Then, onto the large cracks and knots/smaller scales/shelf fungus. The color is just the shader from zBrush, makes it easier to see what I am doing. Hoping to have the deformation map done soon.


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